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Format guide

Mesh export for AI world models

Mesh export converts or provides a generated world as polygonal geometry. Meshes are essential when you need editing, collisions, physics, game engines, and conventional 3D pipelines.

Common formatsGLB, OBJ, FBX, collider mesh
Best forEditing, physics, engines
TradeoffMay need visual cleanup
Pairs well withSPZ or Gaussian splats

What is mesh export?

A mesh represents a 3D scene using vertices, edges, and faces. Mesh export makes a generated world more compatible with conventional 3D tools, game engines, physics systems, and modeling workflows.

When mesh export matters

  • You need collision for gameplay or walkthroughs.
  • You want to edit objects or surfaces in a DCC tool.
  • You want to import the scene into Unity, Unreal Engine, Blender, or similar tools.
  • You need physics, navigation meshes, or object placement.

Mesh vs splat workflow

A good world model workflow may keep both a splat representation and a mesh representation. The splat can preserve visual richness. The mesh can provide structure, collision, and editability.

Common limitations

  • Generated meshes may be rough or simplified.
  • Textures and materials may need cleanup.
  • Thin geometry, transparent objects, and foliage can be difficult.
  • Scale and orientation should be checked before production use.

FAQ

Is mesh export always better than SPZ?

No. Meshes are better for editing and physics. SPZ or Gaussian splats can be better for visual fidelity and fast review.

Can AI-generated meshes be used directly in games?

Sometimes for prototypes, but production use usually requires cleanup, optimization, collision setup, and material work.

Sources and further reading

Related pages

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